Steve A. Baker: The game was developed using an Apple-II computer and the Pro-DOS assembler (I pushed John Arkley into writing it because I found a disk-trashing bug in his EDASM assembler that Apple was currently selling at the time). When the code was assembled I would burn 16K worth of EPROMS and plug them into the card and look at the result. Talk about turnaround time...  (July 1998) |
Steve's still programming and you can see some of his Java arcade games here. |
April 25, 1988: After playing Defender for 8 hours and getting to 9,999,800 I snapped a photo and held my breath, hoping it would crash when it rolled over. Nah, just went to 10,000,000...I quit with 150 extra ships, 152 smart bombs, and a welt on the pad of my left thumb from holding the joystick... |